v0.5.0feature
Enemies CMS + 20-Chapter Roster
Every chapter enemy and every Zahhak evolution phase is now editable from the admin dashboard.
Balancing an action game means iterating on enemy stats fast. We shipped a dedicated Enemies Manager (/admin/enemies) that lets designers override any built-in enemy or add new custom encounters, all without deploying code.
What is live
- Twenty pre-seeded chapter enemies (Cavemen, Ember Bandits, Dev Guards, etc.).
- Five Zahhak evolution phases from Snake-Shoulder to Ash-Throne form.
- Direct image-path mapping so the artist can drop a new sprite and see it in-game.
- Full CRUD API under
/api/admin/enemieswith permission scoping.
This unlocks a much faster balance-tuning loop for the upcoming public beta.
#enemies#admin#cms
