Kawa Legend
v0.5.0feature

Enemies CMS + 20-Chapter Roster

Every chapter enemy and every Zahhak evolution phase is now editable from the admin dashboard.

Balancing an action game means iterating on enemy stats fast. We shipped a dedicated Enemies Manager (/admin/enemies) that lets designers override any built-in enemy or add new custom encounters, all without deploying code.

What is live

  • Twenty pre-seeded chapter enemies (Cavemen, Ember Bandits, Dev Guards, etc.).
  • Five Zahhak evolution phases from Snake-Shoulder to Ash-Throne form.
  • Direct image-path mapping so the artist can drop a new sprite and see it in-game.
  • Full CRUD API under /api/admin/enemies with permission scoping.

This unlocks a much faster balance-tuning loop for the upcoming public beta.

#enemies#admin#cms
The Legend of KawaThe Legend of Kawa

A 2D adventure and combat game inspired by Eastern mythology. Kawa Legend runs directly in modern web browsers using JavaScript and HTML5 Canvas, with a React-based interface and FastAPI backend services. The game supports Arabic, English, and Kurdish.

Technical Specs

  • Kawa Legend is a browser-based action game built with React, JavaScript and HTML5 Canvas, with a FastAPI backend powering online services and player features.
  • UI: Dynamic RTL/LTR design

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